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  • Q4 and 2007: record highs for Nvidia
  • Catalyst 8.2: +20% in Company of Heroes
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     Q4 and 2007: record highs for Nvidia
      Posted on 14/02/2008 at 20:46 by Nicolas
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    Nvidia has published its financial results for the fourth quarter of fiscal year 2008 which ended January 27th as well as for the entire year. The below numbers are in millions.


    The end of the year was rather good for this company. Whether compared to the previous quarter or the same period a year earlier, the profit margin grew more than revenue due to higher gross profits. The launch of the GeForce 8800GT and 8800GTS 512 MB probably aren’t unrelated to these good results.


    We can say the same thing for the entire year with revenue surpassing $4 billion (representing 68% of AMD’s income) and gross profits which took off to attain 45.6%.

    Besides the launch of most of the GeForce 8 line (except the 8800 GTX & GTS which came at the end of 2006), the last twelve months were punctuated by the introduction of CUDA, the Tesla and the acquisition of Mental Image, all signs of Nvidia’s growing interest for the professional market. There was also the introduction of IGPs or less expensive GeForce 7000 mGPUs (motherboard GPUs) which are composed of a single chip and destined for the Intel platform.



     Catalyst 8.2: +20% in Company of Heroes
      Posted on 14/02/2008 at 14:15 by Nicolas
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    ATI has just published the Catalyst 8.2 for 32 and 64-bit versions of Windows XP & Vista.

    Destined for all of this company’s GPUs/IGPs which support DirectX 9.0, there are no new functions but rather fixes for a number of bugs as well as a considerable improvement of Radeon HD performances in Company of Heroes in DirectX 10 mode. With a single GPU, framerate increases can reach 20%, and with two GPUs the gain can go as high as 30%.

    For remedied bugs, we noted that with Windows Vista in Enemy Territory: Quake Wars corruption problems have disappeared when changing levels. Also in World of Warcraft in OpenGL mode, there should now no longer be any twinkling or missing objects.

    In Windows XP, it will now be possible to activate CrossFire and anti-aliasing in 2048x1536, and with higher resolutions in Doom 3 there are no longer corruption issues. Finally, launching TianXia2 doesn’t cause the OS to reboot.

    All the specifics are found in the release notes for this driver which can be found here.


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