|
|
 |
 |
|
 |
It’s now official. Nvidia has just acquired the German company mental images which developed the 3D rendering software Mental Ray. This was used in the Matrix Reloaded, Star Wars: Episode II and The Hulk but is especially used by Maya, XSI, 3D Studio Max, Houdini and even SolidWorks software. In short, it’s an industry standard in this area.
Nvidia says that it wants to leave its new subsidiary a degree of autonomy for day to day operations; however it will be interesting to see what future approach the Californian giant will take given that it has offered for several years now a GPU hardware accelerated rendering software called Gelato.
 |
 | |
 |
After a delay of several weeks, Nvidia has now made 3-way or triple SLI available extending SLI management to 3 graphic cards.
For it to function, three identical graphic cards are needed each with two SLI connectors. This means that this technology is limited to the GeForce 8800 GTX and Ultra which are however at the end of their product lives while the recent GeForce 8800 GT and GTS 512 MB are incompatible. As for the chipset, an nForce 680i or nForce 780i will be required, the latter will be launched in a few days.
 While waiting to carry out a complete test, we quickly ran 1, 2 and 3 GeForce 8800 Ultras in Company of Heroes in 1920x1200 and then in 2560x1600 in DirectX 10 and with classic 4x antialiasing activated.  Our first observation is that triple SLI functions signifying we are far from quad-SLI which didn’t work and was then abandoned by Nvidia. After this, results are significant and proof that its implementation is efficient. Of course, the interest of triple SLI will only show itself in gaming conditions that require enormous GPU power. It’s more of an extreme solution to an extreme problem, Crysis being the first that comes to mind. We did not use this game to illustrate this announcement because it needs a patch to properly use multi-GPU systems, which isn’t yet available. Check back next week for a complete test. |
 | |
 |
AMD has indicated in documents destined to the Securities and Exchange Commission (SEC), the watch dog for American stock markets, that the goodwill value (know-how, name, and potential) listed in the acquisition of ATI at $3.2 billion should be reevaluated to be lower. Clearly, this signifies that AMD admits having paid an excessive price for ATI ($5.4 billion), goodwill here being defined as the difference between the price and net assets.
Beyond the words and the implicit recognition of what now appears as an error, this especially has a consequence in adding additional costs from a strictly accounting point of view. Even if this doesn’t change anything in terms of the company’s cash situation, it has an impact on financial results and therefore its growing losses.
Finally, in an interview granted to CNBC Europe, Hector Ruiz, the firm’s CEO, clearly made it understood that he wouldn’t pass the baton to Dirk Meyer, the current Chief Operating Officer, before 2009 at the earliest. |
 | |
|
|
Copyright © 1997- Hardware.fr SARL. All rights reserved.
Read our privacy guidelines.
|
|