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     Nvidia acquires RayScale
      Posted on 22/05/2008 at 22:27 by Nicolas
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    HotHardware has announced the buyout of RayScale, a start-up launched 10 years ago which has 8 employees and is specialized in interactive ray tracing. This is a term that is often ‘’too’’ easily associated with Intel’s Larrabee.

    The Salt Lake City based company currently only offers LightNow for Autodesk Maya still in its beta version. When reading its product sheet, we can quickly see why the company could attract the interest of the firm with the green chameleon:

    LightNow provides interactive feedback with physically-based ray tracing, as well as high quality batch rendering.

    Version 0.9 Features:

    Lambert, Phong, PhongE, Blinn, and Anisotropic materials
    Maya lights
    Fully responsive ray traced rendering window that updates to changes in the Maya model's geometry or materials
    Integration with Maya Rendering window
    Simple ray tracing
    Global illumination
    HDR rendering
    Environment mapping

    Additional version 1.0 Features:

    Caustics
    RayScale advanced shaders


    In mid-December Nvidia already acquired Mental Ray which develops the 3D rendering engine software used in the movies the Matrix Reloaded, Star Wars : Episode II and Hulk but especially by programs such as Maya, XSI, 3D Studio Max, Houdini and SolidWorks.



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