Still one of the most demanding titles, Metro 2033 forces all recent graphics cards to their knees. It supports GPU PhysX but only for the generation of particles during impacts, a rather discreet effect that we therefore didn’t activate during the tests. In DirectX 11 mode, performance is identical to DirectX 10 mode but with two additional options: tessellation for characters and a very advanced, very demanding depth of field feature.
We tested it in DirectX 11, at maximum quality (including DoF and MSAA 4x), very high quality and with tessellation on.
No mono-GPU card allows you to play Metro 2033 comfortably at maximum quality. The GeForce GTX 600s suffer from a lack of memory bandwidth in this mode, which limits their performance.