Pretty successful visually, Civilization V uses DirectX 11 to improve quality and optimise performance in the rendering of terrains (thanks to tessellation) and to implement a special compression of textures (thanks to the compute shaders), a compression which allows it to keep the scenes of all the leaders in the memory. This second usage of DirectX 11 doesn’t concern us here however as we used the benchmark included on a game card. We zoom in slightly so as to reduce the CPU limitation which has a strong impact in this game.
All settings were pushed to a max and we measured performance with shadows and reflections. The game is updated via Steam.
Although the performance issue the Radeon HD 7000s have been suffering from in this game has been corrected, the GeForce GTX 600s do even better, benefitting among other things from the new 300 series drivers, which bring a significant gain here.