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Nvidia GeForce GTX 690: review of a €1000 card!
by Damien Triolet
Published on July 3, 2012

The test
For this test, we used the protocol used in the report on the GeForce GTX 680 which includes Alan Wake.

We have decided no longer to use the level of MSAA (4x and 8x) as the main criteria for segmenting our results. Many games with deferred rendering offer other forms of antialiasing, the most common being FXAA, developed by NVIDIA. It therefore no longer makes sense to organise an index around a certain level of antialiasing, which in the past allowed us to judge a card according to its effectiveness with MSAA, which can vary according to implementation.

At 2560x1600, we carried out the tests with two different quality levels: extreme and very high, which automatically includes a minimum of antialiasing (either MSAA 4x or FXAA/MLAA/AAA). We also carried out the tests with this first quality level at 1920x1080 as well as with the second quality level with surround resolution, at 5760x1080.

We no longer show decimals in game performance results so as to make the graph more legible. We nevertheless note these values and use them when calculating the index. If you’re observant you’ll notice that the size of the bars also reflects this.

The Radeons were tested with Catalyst 12.4 drivers and the GeForces were tested with the 301.11 drivers.

The main GeForce GTX 680 tested is a model with the maximum GPU Boost clock set at 1084 MHz. The second used for the SLI configuration has however a maximum GPU Boost clock of 1097 MHz. Both the GeForce GTX 690 GPUs max at 1071 MHz.

With this report, we've taken the opportunity to introduce an X79 platform and a Core i7 3960X to our test system so as to be able to benefit from PCI Express 3.0 which was manually enabled on the GeForce.

Test configuration
Intel Core i7 3960X (HT off, Turbo 1/2/3/4/6 cores: 4 GHz)
Asus P9X79 WS
8 GB DDR3 2133 G.Skill
Windows 7 64 bits
GeForce beta 301.11
Catalyst 12.4






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