Still one of the most demanding titles, Metro 2033 forces all recent graphics cards to their knees. It supports GPU PhysX but only for the generation of particles during impacts, a rather discreet effect that we therefore didn’t activate during the tests. In DirectX 11 mode, performance is identical to DirectX 10 mode but with two additional options: tessellation for characters and a very advanced, very demanding depth of field feature.
We tested it in DirectX 11, at very high quality with tessellation on and in normal mode without tessellation.
Hold the mouse over the graph to classify cards by performance.
It’s difficult to play Metro 2033 with a high level of detail on these cards which therefore have to make do with Normal mode at which the GeForces perform best.