Pretty successful visually, Civilization V uses DirectX 11 to improve quality and optimise performance in the rendering of terrains thanks to tessellation and to implement a special compression of textures thanks to the compute shaders. This compression allows it to keep the scenes of all the leaders in the memory. This second usage of DirectX 11 doesn’t concern us here however as we used the benchmark included on a game card. We zoomed in slightly so as to reduce the CPU limitation which has a strong impact in this game.
All settings were pushed to a max and we measured performance with shadows and reflections. The latest patch was installed.
Hold the mouse over the graph to class cards by performance.
The Radeon HD 7700s improve on the rather poor showing of the Radeon HD 6000s in this game.