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Understanding 3D rendering step by step with 3DMark11
by Damien Triolet
Published on January 27, 2012

Stage 11: interface
The final stage is also the simplest: drawing the interface above the image that has just been calculated. For this, each of the elements that go to make it up are integrated in the form of a texture drawn on a quad (rectangle formed by two triangles):


A few stats:

Rendering times: 0.4 ms (0.03 %)
Vertices before tessellation: 96
Vertices after tessellation: -
Primitives: 46
Primitives ejected from the rendering: 0
Pixels: 82972
Elements exported by the pixel shaders: 76096
Texels: 86112
Instructions executed: 609.53 million
Quantity of data read: 0.6 MB
Quantity of data written: 0.3 MB

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Stage 10: post-processing

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The final image  




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