The first game with DirectX 11, or more precisely Direct3D 11 support, we couldn’t not test BattleForge. An update added in September 2009 gave support for Microsoft’s new API.
Compute Shaders 5.0 are used by the developers to accelerate SSAO processing (ambient occlusion). Compared to standard implementation, via the pixel shaders, this technique allows more efficient use of the available processing power by saturating the texturing units less. BattleForge has two SSAO levels: High and Very High. Only the second, called HDAO (High Definition AO), uses Compute Shaders 5.0.
We used the game’s bench and installed the latest available update (1.2 build 298942).
Without antialiasing, the GeForces are here limited by the low fillrate of their GPUs, which allows the Radeons to take the lead.