Probably the most demanding title right now, Metro 2033 forces all recent graphics cards to their knees. It supports GPU PhysX but only for the generation of particles during impacts, a rather discreet effect that we therefore didn’t activate during the tests. In DirectX 11 mode, performance is identical to DirectX 10 mode but with two additional options: tessellation for characters and a very advanced, very demanding depth of field feature.
We tested it in DirectX 11 mode, at a very high quality level and with tessellation activated. The modes tested were: no antialiasing, MSAA 4x and MSAA 4X + Depth of Field. Metro 2033 doesn’t support antialiasing 8x.
The Radeons benefit from having a 2 GB memory when Depth of Field is on.
In surround here, the Radeons have an advantage as of antialiasing 4x. Once Depth of Field has been activated, they too are short of memory.