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GTX 590 and HD 6990: Tri and Quad GPU performance
by Damien Triolet
Published on June 8, 2011

S.T.A.L.K.E.R. Call of Pripyat

This new S.T.A.L.K.E.R. suite is based on a new development of the graphics engine which moves up to version 1.06.02 and supports Direct3D 11 which is used both to improve performance and quality, with the option to have more detailed light and shade as well as tessellation support.

Maximum quality mode was used and we activated tessellation. The game doesn’t support antialiasing 8x. Our test scene is 50% outside and 50% inside and inside it’s surrounded with several characters.


For reasons unknown the game crashes systematically when loading when a quad CrossFire X system is used. NVIDIA has improved performance considerably with its most recent drivers, which allows the GeForces to take a big lead with multi-GPU systems.


The same goes for surround mode. Note however that antialiasing doesn’t have so much of an impact on the Radeons.

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