Probably the most demanding title right now, Metro 2033 forces all recent graphics cards to their knees. It supports GPU PhysX but only for the generation of particles during impacts, a rather discreet effect that we therefore didn’t activate during the tests. In DirectX 11 mode, performance is identical to DirectX 10 mode but with two additional options: tessellation for characters and a very advanced, very demanding depth of field feature.
We tested it in DirectX 11 mode, at a very high quality level and with tessellation activated, with 4x MSAA. Next we measured performance with MSAA 4x and Depth of Field.
The cards equipped with just 1 GB of memory can’t cope when Depth of Field is activated. The GeForce GTX 590 is on a par with the GeForce GTX 570s in SLI but remains behind the Radeon HD 6990.
The very heavy Metro 2033 has all the graphics solutions on their knees in surround gaming. You need 3 GPUs to enjoy good quality here, each with 2 GB of memory if you’re going to activate antialiasing.
The same goes for 3D Vision, where you either need 2 GPUs or need to revise graphics options down.