Pretty successful visually, Civilization V uses DirectX 11 to improve quality and optimise performance in the rendering of terrains thanks to tessellation and in implementing a special compression of textures thanks to the compute shaders. This compression allows it to retain the scenes of all leaders in the memory. This second usage of DirectX 11 doesn’t concern us here however as we used the benchmark integrated on a game card. We zoom in slightly so as to reduce the CPU limitation which has a strong impact in this game.
All settings were pushed to a max and we measured performance with shadows and reflections. Patch 1.2 was installed.
The GeForces do very well here and CPU limitation doesn’t kick in as quickly as for the Radeons.
Although Civilization V supports surround gaming, unfortunately its built-in benchmark tool doesn’t.
All the cards were strangely limited to +/- 30 fps and there’s a lot of jumpiness when you move around on the game map.