S.T.A.L.K.E.R. Call of Pripyat
This new S.T.A.L.K.E.R. suite is based on a new development of the graphics engine which moves up to version 01.06.02 and supports Direct3D 11 which is used both to improve performance and quality, with the option to have more detailed light and shade as well as tessellation support.
Maximum quality mode was used and we activated tessellation. The game doesn’t support 8x antialiasing. Our test scene is 50% outside and 50% inside and inside it’s surrounded with several characters.
The Radeon HD 6900s are very efficient here, especially at 2560x1600.
The Radeons are also very efficient in surround mode, especially with antialiasing where they benefit from their 2 GB memory. The 1 GB solutions are clearly limited by their memory here.