The first game with DirectX 11, or more precisely Direct3D 11 support, we couldn’t not test BattleForge. An update added in September 2009 gave support for Microsoft’s new API.
Compute Shaders 5.0 are used by the developers to accellerate SSAO processing (ambient occlusion). Compared to standard implementation, via the Pixel Shaders, this technique allows more efficient use of the available processing power by saturating the texturing units less. BattleForge offers two SSAO levels: High and Very High. Only the second, called HDAO (High Definition AO), uses Compute Shaders 5.0.
We used the game’s bench and installed the latest available update (1.2 build 304941).
The GeForce GTX 560 Tis finish here on a level with the Radeon HD 6990, which only has a lead at 2560x1600 AA4x. Activation of antialiasing 8x has a bigger impact on the AMD cards here.
Activation of antialiasing 4x has less of an impact on the GeForces.