Brothers in Arms Hell’s Highway
The most recent Brothers in Arms is one of many games to use Unreal Engine 3.0. What is quite rare is that no patch has been needed and the game is therefore tested in version 1.0. All settings are at max and 16x anisotropic filtering was activated in the pilot control panel.
Here, the advantage is with the GeForces without antialiasing. Once the filter is activated however the Radeons do much better, the HD 4890 finishing in front of the GeForce GTX 295 with 8x FSAA.
Note that, as with many games based on this graphics engine, antialiasing is not supported directly. With NVIDIA, it works via the driver control panel, but slight bugs are visible. The same goes for AMD who, better late than never, have ended up implementing antialiasing in a similar way.