World in Conflict

Very resource heavy and with nice graphics, it's only natural World in Conflict should remain part of our test suite, especially as it has DirectX 10 support.We carry out the internal test with patch 1.0.0.9. We use the “very high” mode which includes DirectX 10, 16x anistropic filtering and activated reflections of the clouds on the water.

In this game, the advantage is clearly with the GeForces. Note that it doesn’t support 8x antialiasing.