World in Conflict

Very resource heavy and with nice graphics, it’s only natural World in Conflict joins our test suite. We carry out the internal test with the patch 1.0002. All game options are pushed to a maximum which includes the DirectX 10 mode and 16x anisotropic filtering.

In this game where Radeons hardly shine, the GeForce GTX benefit from their surplus of memory especially with anti-aliasing activated. The game is actually very demanding in terms of memory which poses a problem for the GeForce 9800 GX2 once anti-aliasing is activated.
Crysis

An absolute must in terms of gaming, Crysis was tested with its 1.21 patch (optimized for multi-GPU systems). We carry out our own demo saved in ‘’Harbor’’, "High" mode and DirectX 10.

While the success of Crysis has been rather mixed, it is currently the most resource heavy game and requires the most graphic power. Here, the GeForce GTX 280 does better than the GeForce 9800 GX2, especially with anti-aliasing, because the latter does not have enough memory. The GeForce GTX 260 also does very well. While the game is playable in 1920x1200 in High with the GTX 280, it is despite everything still limited in heavy scenes. Compared to previous GPUs, performances improve almost 50%, which of course is already quite good.