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Product review: The Nvidia GeForce GTX 280 & 260
by Damien Triolet
Published on July 7, 2008

Bioshock

The first game based on the Unreal Engine 3.0 to support DirectX 10, Bioshock has great graphics even in DirectX 9 mode while it is less resource heavy than Rainbow Six : Vegas. We carry out a well defined sequence of movement with all options pushed to a maximum and in DirectX 10.


Without anti-aliasing, the GeForce 9800 GX2 largely dominates as the UE3 is at ease with multi-GPU systems. On the other hand, with anti-aliasing it is equivalent to the GeForce GTX 280. Like in many other games, the GeForce GTX 260 is more or less 15% ahead of previous mono GPU GeForces.

Note that it is not yet possible to activate anti-aliasing in DirectX 10 mode for AMD.
Company of Heroes

Given that Company of Heroes received a DirectX 10 patch that adds a real plus on the graphics level, we decided to add it to our test protocol. All graphic settings were pushed to a maximum.

We run the integrated test on version 1.72.


In this game in DirectX 10 mode calculation power is very important and for this reason, the GeForce GTXs can give it their all. Even the GeForce 9800 GX2 cannot compete.

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