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Product review: The Nvidia GeForce GTX 280 & 260
by Damien Triolet
Published on July 7, 2008

Enemy Territory : Quake Wars

While Quake Wars is based on the Doom 3 engine, it has undergone some evolution such as megatexturing which facilitates the work of artists; however, there is the additional cost in terms of decoding and access to megatextures. In the end, Quake Wars is a little more resource heavy than Doom 3 or Quake 4.

We saved a demo in a sequence versus 4 bots. Given that artificial intelligence was not calculated in the timedemo, results were less affected by the CPU than in actual gameplay or at least in this case versus our bot adversaries.

All parameters were set to a maximum in the game including 16x anisotropic filtering. The patch 1.2 was used.


In this first game test, the GeForce GTX 280 places equivalent to the GeForce 9800 GX2 and is more or less 30% faster than the GeForce 8800 Ultra or Radeon HD 3870 X2.
Half Life 2 Episode 2

Still based on the Source Engine, Half Life 2 Episode 2 doesn’t really have anything new on the technological level. It simply optimizes and more heavily relies on the engine’s capabilities, making the game more resource heavy than its previous versions. We carry out a demo with all game options set to a maximum including anisotropic filtering which is in 16x.


In Half Life 2 Episode 2, it’s the GeForce GTX 260 which is equal to the GeForce 9800 GX2 with the GTX 280 being slightly ahead. Without anti-aliasing, the gain with the new cards is modest compared to the GeForce 8800 Ultra and 9800 GTX, probably because the Half Life 2 Episode 2 engine relies on a significant amount of texture access.

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