Half Life 2 Episode 2

Still based on the Source Engine, Half Life 2 Episode 2 doesn’t really have anything new on the technological level. It simply optimizes and more heavily relies on the engine’s capabilities, making the game more resource heavy than its previous versions. We carry out a demo with all game options set to a maximum including anisotropic filtering which is in 16x.

In Half Life 2 Episode 2, CrossFire does better than SLI, especially in "low" resolution. Triple and Quad SLI have a problem here and performances are sometime reduced compared to classic SLI.

With antialiasing, CrossFire loses its advantage in 2560x1600 compared to GeForce 8800 Ultra triple SLI which also finishes ahead of quad SLI.