World in Conflict

Very resource heavy and with nice graphics, it’s only natural World in Conflict joins our test suite. We carry out the internal test with the patch 1.0002. All game options are pushed to a maximum. Catalyst 7.12 was used as the 7.11b version wasn’t correctly functioning in CrossFire.

CrossFire X shows interesting gains, but we have to point out that previous Radeons were very far behind GeForce cards in this game in DirectX 9 mode. While SLI does well, this isn't the case for triple and quad SLI which actually lower performances.

With anti-aliasing 4x, the situation is identical except for the GeForce 9800 GX2s which fall behind a little bit more than the others due to a lack of memory.

In DirectX 10, CrossFire produces strange results in 2560x1600. Triple SLI is limited by the CPU while quad SLI, for the 3rd time, causes the game to crash when loading the level.

With anti-aliasing, memory requirements are very significant and quad CrossFire pays the cost. Triple SLI does better.