Home  |  News  |  Reviews  | About Search :  HardWare.fr 



  Processors

  Motherboards

  Graphic Cards

  Multimedia

  Storage

  Imaging

  Monitors

  Miscellaneous
Advertise on BeHardware.com
Review index:
Report : tri and quad GPU systems
by Damien Triolet
Published on May 28, 2008

Company of Heroes

Given that Company of Heroes received a DirectX 10 patch that adds a real plus on the graphics level, we decided to add it to our test protocol. All graphic settings were pushed to a maximum except for terrain details which remained on High (Ultra mode is reserved for DirectX 10). Textures were also limited to High, because the game indicates a lack of system memory for the GeForce in DirectX 9 mode with Ultra textures.

We run the integrated test on version 1.71.



Company of Heroes also shows very high gains in multi-GPU mode; however a single card is generally enough.


It’s the identical situation with antialiasing 4x activated except for demanding gamers that want to play in 2560x1600. Triple and quad SLI both finish first.


In DirectX 10, performances are clearly lower as the graphics engine is more advanced (moreover, the values on the x-axis were modified to scale). This time, two graphic cards are of use even in 1920x1200. In these conditions, the Radeon HD 3870 does not allow playing in 2560x1600 with satisfactory quality. Quad CrossFire only adds minimal gains and in DirectX 10 the game crashes when loading in quad SLI.


Triple SLI easily holds the lead.

<< Previous page
Bioshock

Page index
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
Next page >>
World in Conflict  




Copyright © 1997- Hardware.fr SARL. All rights reserved.
Read our privacy guidelines.