Home  |  News  |  Reviews  | About Search :  HardWare.fr 



  Processors

  Motherboards

  Graphic Cards

  Multimedia

  Storage

  Imaging

  Monitors

  Miscellaneous
Advertise on BeHardware.com
Review index:
Report : tri and quad GPU systems
by Damien Triolet
Published on May 28, 2008

Bioshock

The first game based on the Unreal Engine 3.0 to support DirectX 10, Bioshock has great graphics even in DirectX 9 mode while it is less resource heavy than Rainbow Six : Vegas. We carry out a well defined sequence of movement with all options pushed to a maximum.


The Unreal Engine 3.0 is definitely very appreciated by multi-GPU systems and gains are very high. Given the extremely high numbers, triple and quad GPU systems aren’t really of practical interest here.


Like with Rainbow Six : Vegas, Nvidia allows the activation of anti-aliasing for this game which doesn’t normally support it. For AMD, it’s only functional with a single GPU.


In DirectX 10 mode, GeForce 8 performances are similar to what we obtained in DirectX 9 mode. This isn't the case for CrossFire X which adds fewer gains while with a single GPU performances increase.


Anti-aliasing in DirectX 10 is only functional with Nvidia cards. Triple SLI is faster than quad SLI in these conditions.

<< Previous page
Colin McRae DIRT

Page index
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
Next page >>
Company of Heroes  




Copyright © 1997- Hardware.fr SARL. All rights reserved.
Read our privacy guidelines.