Bioshock

The first game based on the Unreal Engine 3.0 to support DirectX 10, Bioshock has great graphics even in DirectX 9 mode while it is less resource heavy than Rainbow Six : Vegas. We carry out a well defined sequence of movement with all options pushed to a maximum.

The Unreal Engine 3.0 is definitely very appreciated by multi-GPU systems and gains are very high. Given the extremely high numbers, triple and quad GPU systems aren’t really of practical interest here.

Like with Rainbow Six : Vegas, Nvidia allows the activation of anti-aliasing for this game which doesn’t normally support it. For AMD, it’s only functional with a single GPU.

In DirectX 10 mode, GeForce 8 performances are similar to what we obtained in DirectX 9 mode. This isn't the case for CrossFire X which adds fewer gains while with a single GPU performances increase.

Anti-aliasing in DirectX 10 is only functional with Nvidia cards. Triple SLI is faster than quad SLI in these conditions.