S.T.A.L.K.E.R.

We carry out an identical movement and measure the framerate with fraps. The test was done in high quality, complete dynamic lighting, maximum details (anisotropic filtering 16x) and foliage shadows. S.T.A.L.K.E.R. uses an engine based on differed rendering, which is fundamentally incompatible with MSAA and makes the use of anti-aliasing impossible – or at least this is what we thought! Despite everything, Nvidia ended up finding a solution. The 1.00005 patch was used.

The GeForce 9800 GTX places with the GeForce 8800 GTX. With FSAA 4x activated via Nvidia drivers, memory use increases while it was already very high from the start. For this reason, cards equipped with only 512 MB, and therefore the 9800 GTX, are left behind. AMD does not support anti-aliasing in this game.