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Test :Nvidia GeForce 9800 GTX
by Damien Triolet
Published on April 10, 2008

Enemy Territory : Quake Wars

While Quake Wars is based on the Doom 3 engine, it has undergone some evolution such as megatexturing which facilitates the work of artists; however, there is the additional cost in terms of decoding and access to megatextures. In the end, Quake Wars is a little more resource heavy than Doom 3 or Quake 4.

We saved a demo in a sequence versus 4 bots. Given that artificial intelligence was not calculated in the timedemo, results were less affected by the CPU than in actual gameplay or at least in this case versus our bot adversaries.

All parameters were set to a maximum in the game including 16x anisotropic filtering. The patch 1.2 was used.


In this first game test, the GeForce 9800 GTX finishes at the same level as the 8800 Ultra without anti-aliasing and is equal to the 8800 GTX with this filter.

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