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Test :Nvidia GeForce 9800 GTX
by Damien Triolet
Published on April 10, 2008

Company of Heroes

Given that Company of Heroes received a DirectX 10 patch that adds a real plus on the graphics level, we decided to add it to our test protocol. All graphic settings were pushed to a maximum except for terrain details which remained on High (Ultra mode is reserved for DirectX 10). Textures were also limited to High, because the game indicates a lack of system memory for the GeForce in DirectX 9 mode with Ultra textures.

We run the integrated test on version 1.71.


In this game, calculation power is very important and for this reason the GeForce 9800 GTX places ahead of the 8800 Ultra.



In DirectX 10, the situation is identical without anti-aliasing. With this filter, the 9800 GTX falls behind the 8800 Ultra.

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