S.T.A.L.K.E.R.

We carry out an identical movement and measure the framerate with fraps. The test was done in high quality, complete dynamic lighting, maximum details (anisotropic filtering 16x) and foliage shadows. S.T.A.L.K.E.R. uses an engine based on differed rendering, which is fundamentally incompatible with MSAA and makes the use of antialiasing impossible – or at least this is what we thought! Despite everything, Nvidia ended up finding a solution. The 1.00005 patch was used.

Radeons are generally behind GeForce cards in this game. However with multi-GPUs, performances increase substantially enabling the Radeon HD 3870 X2 to post an honorable score, although it isn’t enough to compete with the GeForce 9800 GX2. With FSAA 4x activated via Nvidia drivers, memory use increases while it was already high from the start. For this reason, cards equipped with only 512 MB are left behind. AMD’s solutions do not support antialiasing in this game.