Half Life 2 Episode 2

Still based on the Source Engine, Half Life 2 Episode 2 doesn’t really have anything new on the technological level. It simply optimizes and more heavily relies on the engine’s capabilities, making the game more resource heavy than its previous versions. We carry out a demo with all game options set to a maximum including anisotropic filtering which is in 16x.

In Half Life 2 Episode 2, CrossFire does better than SLI, especially in "low" resolution. Triple SLI has a problem here and its performances are reduced compared to classic SLI.

With antialiasing, CrossFire loses its advantage while triple SLI still has some problems.