Enemy Territory : Quake Wars

While Quake Wars is based on the Doom 3 engine, it has undergone some evolution such as megatexturing which facilitates the work of artists; however, there is the additional cost in terms of decoding and access to megatextures. In the end, Quake Wars is a little more resource heavy than Doom 3 or Quake 4.
We saved a demo in a sequence versus 4 bots. Given that artificial intelligence was not calculated in the time demo, results were less affected by the CPU than in actual gameplay or at least in this case versus our bot adversaries.
All parameters were set to a maximum in the game including 16x anisotropic filtering. The patch 1.2 was used.

In this first test, SLI does better than CrossFire, although in this case, triple SLI is CPU limited.

Once antialiasing is activated, triple SLI takes the lead; however, the GeForce 8800 GT performances plummet in SLI and in 2560x1600 due to a lack of video memory.