Gains in 2560x1600
We put the performance gains from tests into graph form so that they could be interpreted more clearly. If there are no results, this means that the multi-GPU system had a bug that made the game unplayable. A gain of 0% indicates either that there is no gain or that it reduced performances and in this case would be deactivated by the gamer. Therefore there are no negative results. Note that the gains of triple SLI should be compared to those of GeForce 8800 Ultra SLI and not 8800 GT SLI because they are less limited by the CPU and have more room to express their potential. 2560x1600 should show the most significant gains:

Indeed, gains are higher here than they were in 1920x1200 which is first and foremost to the advantage of the GeForce 8800 Ultra in SLI and triple SLI.

With antialiasing 4x activated, CrossFire again shows smaller improvements while without this filter we obtained the opposite result. The GeForce 8800 GTs in SLI also show reduced gains but in their case the problem comes from insufficient memory. For some unknown reason, there is more of an effect on memory for Nvidia than with AMD.

With DirectX 10 games and in this resolution triple SLI shows an obvious advantage.

The GeForce 8800 GTs’ lack of memory is once again very evident.