World in Conflict

Very resource heavy and with nice graphics, it’s only natural World in Conflict joins our test suite. We carry out the internal test with the patch 1.0002. All game options are pushed to a maximum. Catalyst 7.12 was used as the 7.11b version wasn’t correctly functioning in CrossFire.

CrossFire suffers from a rather bothersome bug in DirectX 9 even with Catalyst 7.12 and 8.1. Text was scrambled which made navigation impossible in menus. While SLI is of interest here, this really isn’t the case for triple SLI given the CPU limitation. Given that there is a slightly higher load on this level, its performances are even a bit reduced.

With antialiasing 4x, GeForce 8800 GT performances in 2560x1600 plummet due to a lack of video memory.

In DirectX 10, CrossFire functions correctly and even adds a higher gain than SLI which places the Radeon HD 3870s ahead of the GeForce 8800 GTs. Triple SLI still doesn’t stand out.

GeForce 8800 GT performances also fall here in 2560x1600 and in even higher proportions. Triple SLI shows a gain but it’s too small to be of real use.