S.T.A.L.K.E.R.

We carry out an identical movement and measure the framerate with fraps. The test was done in high quality, complete dynamic lighting, and high detail followed by another session in medium quality, complete dynamic lighting, maximum details (anisotropic filtering 16x) and foliage shadows. S.T.A.L.K.E.R. uses an engine based on differed rendering, which is fundamentally incompatible with MSAA and makes the use of antialiasing impossible. A type of filtering of edges carried out with a shader can be activated but results are mixed. The 1.00004 patch is used.

The GeForce 8800 GT and GTS 512 are found between a GTS and GTX. The GeForce 8800 GTS 320 is far behind, 320 MB being insufficient for this game. Overall, the Radeons are in the distance and this game seems to prefer the GeForce. In this test, the Radeon HD 3870 is equivalent to the Radeon HD 2900 XT.