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Report : Nvidia GeForce 8800 GTS 512
by Damien Triolet
Published on December 18, 2007

Enemy Territory : Quake Wars

While Quake Wars is based on the Doom 3 engine, it has undergone some evolution such as megatexturing which facilitates the work of artists ; however, there is the additional cost in terms of decoding and access to megatextures. In the end, Quake Wars is a little more resource heavy than Doom 3 or Quake 4.

We saved a demo in a sequence versus 4 bots. Given that artificial intelligence was not calculated in the timedemo, results were less affected by the CPU than in actual gameplay or at least in this case versus our bot adversaries.

All parameters were set to a maximum in the game including 16x anisotropic filtering. The patch 1.2 was used.


In this first test, the GeForce 8800 GT and GTS 512 are found halfway between the GTS and GTX. The Radeon HD 3870 is equivalent to the Radeon HD 2900 XT and therefore is on the same level as the 8800 GT in 1280x1024 and the 8800 GTS in 1920x1200. The Radeon HD 3850 is 15 to 20% behind due to the fact that Quake Wars is very dependent on the memory bandwidth. On the other hand, it is far ahead of the GeForce 8600 GTS and Radeon HD 2600 XT.


Once antialiasing was activated, performance reductions are slightly greater for the Radeons. The GeForce 8800 GTS 512 is 10% below the GTX.

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