Rainbow Six : Vegas
The first PC game based on the Unreal Engine 3.0, Rainbow Six : Vegas is still a very resource heavy game. We measure performances in the introductory scene. The HDR mode is activated as it is more or less obligatory, because without it banding is very noticeable. Shadows are set to “low” because a higher quality in this domain lowers performance too much in certain areas.
Originally designed for the Xbox 360, this game seems to have a natural affinity to the Radeon HD which has a similar architecture to the game console’s graphic chip. The Radeon HD 2900 XT and HD 3870 finish first this one time. The GeForce 8800 GT is very close to the 8800 GTX as calculation power is of high importance here.
The game does not support antialiasing but Nvidia has implemented it to drivers like it does with Oblivion. This is contrary to AMD who unfortunately didn’t make this effort. This time the GeForce 8800 GT is situated halfway between the GTS and GTX. The GTS 320 does not have enough memory to launch the game in 1920x1200.