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Report: AMD’s Radeon HD 3800
by Damien Triolet
Published on November 28, 2007

Company of Heroes

Given that Company of Heroes received a DirectX 10 patch that adds a real plus on the graphics level, we decided to add it to our test protocol. All graphic settings were pushed to a maximum except for terrain details which remained on High (Ultra mode is reserved for DirectX 10). Textures were also limited to High, because the game indicates a lack of system memory for the GeForce in DirectX 9 mode with Ultra textures.

We run the integrated test on version 1.71.


The GeForce 8800 GT is just barely ahead of the Radeon and largely surpasses the 8800 GTS. The Radeon HD 3800s finish between the GeForce 8800 GTS and GT.


Once 4x antialiasing is activated, the performances of the Radeon HD 2900 XT plummet while those of the GeForce 8 line show consistent results.


In DirectX 10, performances are clearly inferior as the engine displays more advanced graphics. The Radeon HD 3870 surpasses the Radeon HD 2900 XT and places next to the 8800 GTS.


The standings are identical with antialiasing and a comparatively larger reduction in performance for the Radeons. Note that the GeForce 8600 GTS and Radeon HD 2600 XT quickly show their limits and are very far behind.

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