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Report: the Radeon HD 2600 & 2400
by Damien Triolet
Published on July 3, 2007

S.T.A.L.K.E.R.
We carry out an identical movement and measure the framerate with fraps. The test was done in high quality, complete dynamic lighting, and high detail followed by another session in medium quality, partial dynamic lighting and low detail. S.T.A.L.K.E.R. uses an engine based on differed rendering, which is fundamentally incompatible with MSAA and makes the use of antialiasing impossible. A type of filtering of edges carried out with a shader can be activated but results are mixed. The 1.00001 patch is used.




Nvidia largely dominates here.


Nvidia is still ahead, but its advantage is reduced once antialiasing is activated.

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