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NVIDIA GeForce 8600 GTS
by Damien Triolet
Published on May 2, 2007

Rainbow Six: Vegas
We measure performances in the introductory scene with 4x anisotropic filtering activated via drivers. The HDR mode is activated as it is more or less obligatory, because without it, banding is very noticeable. Shadows are set to “low” and setting them to a higher quality lowers performance too much in certain areas. We add that ForceWare 158.16 allows the activation of AA even in HDR, which is something not mentioned in the game. Let’s hope that ATI will follow NVIDIA in this way, even if we have to admit that this type of extra isn’t that useful four months after the game’s release.







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