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NVIDIA GeForce 8800 GTX & 8800 GTS
by Damien Triolet
Published on November 13, 2006

Far Cry
We use an internal demo, which is a mix of outdoor and indoor locations recorded in the "catacombs" map. We activate the post process "cold" or "hot" filter, which considerably increases image quality. With the post process and HDR, our honest impression is that rendering quality is from another era and we rediscover the game. This post process filter leads to +/-20% performance reduction.

Anisotropic filtering 8X was activated in the game.

- Normal
- Antialiasing 4x
- HDR
- HDR + Antialiasing 4x


The Radeon and GeForce use a similar basic FP16 rendering, but it isn’t perfectly identical since the image is less “burned” for ATI.


HDR rendering for ATI GPU (left) and Nvidia (right).



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