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The Radeon X1900 XTX, X1900 XT and X1900 CrossFire in tests
by Damien Triolet
Published on January 24, 2006

Act of War
Like with Age of Empire III, unit movement in our test was always identical and reproducible.

Anisotropic filtering 16x was activated via drivers.


In Act of War, NVIDIA is in the lead and the addition pixel shading pipelines of the X1900 aren´t of very much help without additional texturing units.


Identical situation even if NVIDIA´s advantage is reduced as it often happens once antialiasing is activated.


Colin McRae 05
We drove a specific reproducible trajectory (straight ahead until the end of the track) in the Japan Rally.

Anisotropic filtering 16x was activated via the drivers.


In this game as well, the 48 pixel pipelines are very useful and NVIDIA remains slightly ahead. However, performances slightly increase more in CrossFire than in SLI and ATI takes the lead for multi-GPU configurations.


With antialiasing, the X1800 XT and 7800 GTX 512 MB are equal. There is a small advantage to the X1900. In CrossFire, ATI increases the gap.

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