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The GeForce 7800 GTX 512 MB-the new king of 3D?
by Damien Triolet
Published on November 14, 2005

Splinter Cell Chaos Theory
Once again we used an internal demo. SM 3.0 is used with all cards that support it. Soft shadows and parallax mapping were activated.

Anisotropic filtering 16x is activated via the game.


The X1800 provided great results compared to the 7800 GT and GTX, but the GTX 512 was ahead. Asus´ card fully benefited from its 2 GPUs and finishes 30% above the first card. X1K architecture brings a little less than a 10% gain, which we’ll gladly take.


Results here are similar to those previous ones except ATI increases its lead over the 7800 GT and GTX.


Here, it was the same situation as well. Note that HDR differs between ATI and NVIDIA. With the GeForce it is FP16, but with the Radeon it would rather be FX16. This is the reason it also works with the X800, noticeably reducing quality.

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