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17 entry and mid level graphic cards
by Damien Triolet
Published on July 14, 2005
UT 2004 Comfortable : 1280 x 1024 : 6600 GT, 6600, X700 Pro1024 x 768 : 6600 LE, 6200, 6200 TC 32 MB, PCX 5750, X700 SE, X600 Pro, X550800 x 600 : 6200 TC 64 MB, 6200 TC 16 MB, X300, X300 SE, X300 SE HM, i945G 640 x 480 : i915G Acceptable : 1600 x 1200 : 6600 GT, X700 Pro1280 x 1024 : 6600, 6600 LE, PCX 5750, X700 SE, X600 Pro, X5501024 x 768 : 6200, 6200 TC 64 MB, 6200 TC 32 MB, 6200 TC 16 MB, X300, X300 SE HM800 x 600 : X300 SE, i945G, i915G Far Cry Comfortable : 1280 x 1024 Medium : 6600 GT, X700 Pro1024 x 768 Medium : 6600, 6600 LE, X700 SE, X600 Pro, X550800 x 600 Medium : 6200 TC 64 MB, 6200 TC 32 MB, PCX 5750, X300, X300 SE HM1024 x 768 Low : X300 SE800 x 600 Low : 6200 TC 16 MBImpossible : i945G, i915G Acceptable : 1280 x 1024 High : 6600 GT, X700 Pro1024 x 768 High : 6600, 6600 LE, X700 SE, X600 Pro, X5501024 x 768 Medium : 6200, PCX 5750, X300, X300 SE HM800 x 600 Medium : 6200 TC 64 MB, 6200 TC 32 MB, X300 SE1024 x 768 Low : 6200 TC 16 MB 800 x 600 Low : i945G, i915G Intel integrated chipsets aren’t powerful enough to play comfortably to Far Cry. The lack of geometric calculation units contributes a lot to this. It’s important to note that despite all the noise made around the Shader 3.0 and 2.0b in Far Cry, it’s only available in Very High quality mode. In High and Medium, Far Cry only uses Shader 1.1 and in low mode the shaders aren’t used as it corresponds to a DirectX 7 rendering type. It would be useless to include the result as it isn’t very nice … Doom 3 Comfortable : 1280 x 1024 Medium : 6600 GT 1024 x 768 Medium : 6600, X700 Pro 800 x 600 Medium : 6600 LE, X700 SE 640 x 480 Medium : 6200, 6200 TC 64 MB, 6200 TC 32 MB, PCX 5750, X600 Pro, X550, X300 640 x 480 Low : 6200 TC 16 MB, X300 SE HM Impossible : X300 SE, i945G, i915G Acceptable : 1600 x 1200 High : 6600 GT 1280 x 1024 Medium : 6600 1024 x 768 High : X700 Pro 1024 x 768 Medium : 6600 LE, X700 SE 800 x 600 High : PCX 5750 800 x 600 Medium : 6200, 6200 TC 64 MB, 6200 TC 32 MB, X600 Pro, X550 800 x 600 Low : 6200 TC 16 MB, X300, X300 SE HM 640 x 480 Low : X300 SE, i945G, i915G It isn’t possible to play comfortably with Intel integrated cores and the Radeon X300 SE (64 bits) to Doom 3. Chronicles of Riddick Comfortable : 1024 x 768 Aniso 8x : 6600 GT 800 x 600 : 6600, X700 Pro 640 x 480 : 6600 LE, 6200, 6200 TC 64 MB, 6200 TC 32 MB, X700 SE 640 x 480 Low : PCX 5750 Impossible : 6200 TC 16 MB, X600 Pro, X550, X300, X300 SE, X300 SE HM, i945G, i915G Acceptable : 1280 x 1024 Aniso 8x : 6600 GT 1024 x 768 : 6600, X700 Pro 800 x 600 : 6600 LE, 6200, 6200 TC 64 MB, 6200 TC 32 MB, X700 SE, X600 Pro, X550 800 x 600 Low : PCX 5750 640 x 480 : 6200 TC 16 MB, X300, X300 SE HM Impossible : X300 SE, i945G, i915G Chronicles of Riddick is one of the “hungrier” games as results show perfectly well. It isn’t possible to play comfortably with 8 cards even in 640 x 480. Even worse, it isn’t possible to play at all with 3 cards! For the X300 SE it’s a performance problem. For the i915G and i945G, in addition to the performance issue the result is displayed upside down. Needless to say it’s difficult to play like that.
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