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Review index:
17 entry and mid level graphic cards
by Damien Triolet
Published on July 14, 2005

XIII


Comfortable :
1600 x 1200 : 6600 GT, 6600, PCX 5750, X700 Pro, X700 SE
1280 x 1024 : 6600 LE, 6200, 6200 TC 64 MB, 6200 TC 32 MB, X600 Pro, X550, X300, X300 SE HM
1024 x 768 : 6200 TC 16 MB, X300 SE, i945G, i915G

Acceptable :
1600 x 1200 : 6600 GT, 6600, 6600 LE, 6200, 6200 TC 64 MB, 6200 TC 32 MB, PCX 5750, X700 Pro, X700 SE, X600 Pro, X550, X300, X300 SE HM
1280 x 1024 : 6200 TC 16 MB, X300 SE, i945G, i915G

This game has simple and efficient graphics and engine. High resolutions are possible with entry level cards for some of the older games.


Splinter Cell Chaos Theory


Comfortable :
1024 x 768 Medium + Parallax Mapping : 6600 GT
1024 x 768 Medium : X700 Pro
800 x 600 Medium + Parallax Mapping : 6600, 6600 LE
800 x 600 Medium : X700 SE
640 x 480 Medium + Parallax Mapping : 6200, 6200 TC 64 MB, 6200 TC 32 MB
640 x 480 Medium : PCX 5750, X600 Pro, X550, X300
640 x 480 Low + Parallax Mapping : 6200 TC 16 MB
640 x 480 Low : X300 SE, X300 SE HM
Impossible : i945G, i915G

Acceptable :
1024 x 768 High + Parallax Mapping + Soft Shadows : 6600 GT
1024 x 768 High : X700 Pro
1024 x 768 Medium + Parallax Mapping : 6600
1024 x 768 : X700 SE
800 x 600 Medium + Parallax Mapping : 6600 LE
800 x 600 Medium : X600 Pro
800 x 600 Low : X550, X300
640 x 480 High + Parallax Mapping : 6200, 6200 TC 32 MB
640 x 480 High : PCX 5750
640 x 480 Medium + Parallax Mapping : 6200 TC 64 MB, 6200 TC 16 MB
640 x 480 Medium : X300 SE, X300 SE HM
640 x 480 Low : i945G, i915G

The Shader 3.0 support helps graphic cards based on NVIDIA GPUs to have access to additional quality options like Parallax mapping (improved bump mapping) and Soft Shadows. Once again, Intel graphic cores aren’t capable of providing perfect fluidity.


SWAT 4


Comfortable :
1024 x 768 High : 6600 GT, X700 Pro
1024 x 768 Medium : 6600, X700 SE, X600 Pro
800 x 600 Medium : 6600 LE, 6200, 6200 TC 32 MB, X550, X300, X300 SE HM
800 x 600 Low : 6200 TC 64 MB, 6200 TC 16 MB, PCX 5750, X300 SE, i945G, i915G

Acceptable :
1280 x 1024 High : 6600 GT
1280 x 1024 Medium : 6600, X700 Pro
1024 x 768 High : 6600 LE, X700 SE, X600 Pro, X550
1024 x 768 Medium : 6200, 6200 TC 32 MB, 6200 TC 64 MB, X300, X300 SE HM, i945G
800 x 600 Medium : 6200 TC 16 MB, PCX 5750
1024 x 768 Low : X300 SE, i915G


Max Payne 2


Comfortable :
1280 x 1024 AA 4x : 6600 GT, X700 Pro, X700 SE
1280 x 1024 : 6600, 6600 LE, X600 Pro, X550, X300
1024 x 768 : 6200, 6200 TC 64 MB, 6200 TC 32 MB, 6200 TC 16 MB, PCX 5750, X300 SE, X300 SE HM
800 x 600 Bug : i945G, i915G

Acceptable :
1600 x 1200 AA 4x : X700 Pro
1600 x 1200 AA 2x : 6600 GT, X700 SE
1280 x 1024 AA 2x : 6600, 6600 LE, X600 Pro
1280 x 1024 : 6200, 6200 TC 64 MB, 6200 TC 32 MB, PCX 5750, X550, X300, X300 SE HM
1024 x 768 : 6200 TC 16 MB, X300 SE
1024 x 768 Bug : i945G, i915G

Max Payne 2 isn’t recent, but the graphic quality is far from being old. High resolutions are accessible to many of the graphic cards. Several effects such as mirror reflections aren’t rendered with the i915G and i945G.

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