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Testing 12 Athlon 64s
by Marc Prieur
Published on November 12, 2004

3d Studio Max 7
The tests start with 3d Studio Max 7 the computer-generated picture software. The first of two scenes uses a classic Raytracing-type result based on the « Architecture » scene of specAPC.


This test doesn’t require a lot of bandwidth or a large cache L2 with the Athlon 64. So performances are close for all Athlon 64 processors clocked at the same frequency. AMD’s P-rating is in trouble here as the A64 3400+ is close to the 4000+, and the A64 3200+ S939 is clearly slower than the A64 3200+ S754 ...

Developed by Studio PC, the second scene mainly uses radiosity, an effect that has a more realistic lighting effect and is slower. 85% of this scene is based on this type of effect.


The results obtained with the second scene confirm those we of the first.

Maya 6
With Maya 6 we also used two scenes provided by Yann Dupont of 3 DVF, whom we thank for their use. The first one uses the Maya Software engine and the second, the Mental Ray engine


With Maya results are equivalent than with 3D Studio Max. Results aren’t influenced by the double channel or the improvement from 512 to 1024 KB of the cache L2. Same causes, same effects.


With the second scene results are equivalent.

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