NVIDIA GeForce 6600 GT
by Marc Prieur
Published on September 7, 2004
Doom 3
Doom 3, a game with excessive volumetric shadows uses the latest graphic engine developed by ID software and John Carmack, OpenGL. This type of operation is easier for NVIDIA’s GPU, which is able to process twice as much Z data per cycle than ATI’s VPU without FSAA. Doom III has been tested in Very High with 8X mode anisotropic filtering activated.
The Radeon was not very comfortable with Doom 3. The 6600 GT reached a performance comparable to the X800 Pro in 1024 x 768 4X/8X. ATI’s Catalyst drivers only improve the X800 XT performance with Doom 3. We hope that the X800 Pro will benefit from the final 4.9 version.
As with UT2004, the 6800 GT performance in 1600 4x/8x was close to that of the 6600 GT in 1024 4x/8x. The standard GeForce 6600 provided good results superior to the GeForce FX 5900XT even at a resolution of 1600 x 1200.
Splinter Cell : Pandora Tomorrow
The performance of the GeForce 6600 was once more close to the standard GeForce 6800 with Splinter Cell. The Radeon 9800 Pro had almost equivalent results in 1600 and in 1024 8x, and slightly better results in 1600 x 1200 8X but with a framerate too low for easy play. The GeForce FX 5900 XT and the GeForce PCX 5900 were slightly behind. The standard GeForce 6600 had a performance equivalent to the GeForce 5700 Ultra and the X600 XT.